
Snoop Pui
The more cards and turrets you have, the less chance you will get the one you want. The game forced you to have more of the choices to choose but in fact you know what really need to use for playing each state. Why forcing players to choose the cards/turrets that they do no want. To make the game playable is to let players choose what they really want to use. This helps players to think strategically and encourage positive impact on human development than relying on just lucks.
101 people found this review helpful

Howard Clarke
It's good, it's a long play or pay to advance game. Balance in cost of money packs isn't there. So, plan to whale or grind. But lots of content. TONS OF Ads. Like tons. You'll have about ten ads to watch a day. Ad free for month is 15 ish CAD. BUT, fantastic little game of you're OK spending a few bucks for their work and updates and or games grinding it out for a enlarged player base. Good luck Commanders.
53 people found this review helpful

Craig Henderson
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A really cool and fun game with decent graphics and enemy designs. The biggest issue is the difficulty curve. I'm up to normal stage 35 now and, without spending money, it takes around 3 days to grind enough coins/components to upgrade turrets to a decent level. The RNG element when selecting turrets can be annoying as well. Also, £50 for no ads? Absolutely insane!
199 people found this review helpful